Gamestorming
Access here.
What This Is 🤔
Gamestorming is a facilitation and innovation toolkit created by Dave Gray, Sunni Brown, and James Macanufo. It brings together a large collection of game-based collaboration frameworks designed to help groups think, plan, and solve problems visually and collectively.
The toolkit treats structured play as a serious method for sensemaking, ideation, and decision-making.
What It’s For 🎯
This toolkit helps teams:
Engage more fully in complex conversations
Make abstract topics visible and discussable
Break habitual thinking patterns
Improve participation across diverse groups
Think better together, not just faster
It is especially useful when meetings feel stuck, overly abstract, or dominated by a few voices.
What You’ll Find Inside 🧰
Gamestorming includes a wide range of facilitation games and visual frameworks that help groups:
Explore challenges and opportunities
Generate and organize ideas
Surface assumptions and perspectives
Align around shared understanding
Support collective decision-making
The tools are highly adaptable and can be used in short meetings, workshops, or longer collaborative processes.
How to Use It 🧭
Each activity is structured like a “game,” with a clear purpose, setup, and flow. Facilitators select and adapt games based on the group’s context, energy, and goals.
Gamestorming works particularly well when combined with visual thinking, whiteboards, sticky notes, and simple materials.
Key Takeaways 💡
Play can unlock serious thinking
Visualizing ideas improves shared understanding
Structure increases participation and focus
Good facilitation shapes better conversations
Pro Tips 🧠
Choose games intentionally — don’t over-gamify
Be clear about purpose before starting the activity
Focus on learning and insight, not winning
Leave time to reflect and synthesize after each game

